Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
Helmets, Armor, Weapons, Shields Skeleton Enemy Type
Material work not done but I got Armor working via socket snapping... well all this is socket snapping, yay! Lot of texturing work to do, but I wanted to knock these out to get them in game for development purposes. I think integrating this system will be a lot of work. Not to mention the color system that needs to work in the materials to show enemy Str.
I've been steadily improving the Skeleton b/c it will be one of the main enemies. Here is version 09
I also made a "dumb" Blueprint heart=health system that is probably a just for now system before we implement a nicer one.
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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2) Ok so I've gotten more feedback and think I'm just about ready to move on to the rest of the body. The face is close. The upper e...
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Fire Part 1 from destruct007 on Vimeo . Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should b...