This isn't really supposed to be the green goblin from the Spiderman world. I'm thinking more of a goblin mage or some sort of interesting fantasy character that will be in a in game engine diorama with a dragon (in progress in maya) maybe more, but first goal is static characters in game. His upper chest will be somewhat visible but he'll be clothed. I'll probably make his hands and feet as separate objects. Done in 3D Coat.
Indie Game Development & Tutorials. Primarily Maya and UE4. Now with a hint of Chinese 5 spice!
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I'm alpha/beta testing http://fracture-fx.com/ very cool shatter tool with an RBD solver akin to physX but working with it on 64bit l...
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Fluid Rendering Optimizations Maya/MR from destruct007 on Vimeo . Speeding up fluids renders can be key to farm efficiency and iterations ...
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Overburn technique video tutorial from destruct007 on Vimeo . From Peter Shipkov's Overburn technique (maybe not the first to do it b...