Monday, May 18, 2009

Overburn technique video tutorial

Overburn technique video tutorial from destruct007 on Vimeo.

From Peter Shipkov's Overburn technique (maybe not the first to do it but most well known) Basically it's Fluid Shaded Cloud particles. I made a video tutorial about how to make it from scratch and edit it into a meteor.

Sorry about the sound, it crackles at points and is annoying. Welp, this is free so please to enjoy.


click the image to see the render on youtube

16 comments:

tylerart said...

This is a great tutorial... There's just too much stuff on the overburn script, and it's great to know how to connect up any attributes you want.

Brent Tyler
scripts.tylerart.net

mung0907 said...

you're the specialist for fluid!.
i am new beginner for maya even though that i've been almost ten years for 3dsmax.
i am Desperately searching for how to 'afterburn' like effect with maya fluid. excellent work!!

mung0907 said...

you're the specialist for maya fluid! i am Desperately searching for how to make 'afterburn'like effect with maya fluid.
excellent work!!

Luke-O-Maniac said...

i tried to find/buy pyrotechnics dvd from gnomon but they no longer list it.. is there a reason why? or Where could i get a hold of this dvd? it was outofstock on amazon too :(

David Schoneveld said...

I pulled the DVD's for personal reasons. So they are no longer for sale, sorry. I could explain, but its not that interesting. Essentially I felt like the DVD's were getting old... They are also boring (no joke). You can torrent them still I think, hah.
I could make a new set of DVD's but I'm working on an online class that will be like the DVD's only 100x better. I'll make a new post here when the class is ready...

Luke-O-Maniac said...

TY for your quick reply!
I will definatly sign up for your class/buy dvd!

Daniel Moreno said...

Really nice videos and tutorials. I really learned a lot form you just now. And also some laughs. Great work! Thanks!

Daniel Moreno
www.danmoreno.com

Лекс said...

Very nice and effective technique.
But I have a question about it to make it even better. It would be great if you answer.

I didn't find the way to slightly differ any parameter constantly per particle (so it is different between particles but is constant for every single particle at different time) in conjunction with ramp-based differing.
Say, I have RadiusPP different using ramp based on ageNormalized. And I want to further differ particles using noise() function based on particle birthTime. So I create following exp:

particleShape1.radiusPP = Radius_arrayMapper.outValuePP * (1 + noise(particleShape1.birthTime/10) * .5);

But it doesn't produce what expected.

David Schoneveld said...

Лекс thats a good question and I could answer it but I think that's an excellent test for you to figure out on your own. Then you will have a better setup than this! I can see you know what you are talking about so it's only a matter of you trying other things and figure out how to make maya bend to your will. Just think it through. Then rethink it when that doesn't work ;)
also you can study Peter Shipkovs example here http://petershipkov.com/development/overburn/overburn.htm

David Schoneveld said...

tylerart also turned this setup into a speedy script http://scripts.tylerart.net/ might save some of you some time, he also explains his script in a video. Nice work.

vfx workshop said...

nice tutorial... thanks...

vfx workshop said...

nice tutorial.., thanks

Illusive Arc said...

Great... Thanx a lot for this

Sathish said...

hi i'm beginner of maya fluids...i didn't understand what is use of opacity curve in shading attributes...pls tell me

light77 said...

Great Tutorial. I have an urgent question. Im building a scene where the meteor hits the ground. I followed your example but i need the particles to stop emitting once the meteor hits the ground. In your example the particles go on forever and i cannot figure out how to make them stop. Can you help?? I need to know this asap. I tried keying the radius which sort of works but i don't know if that is the correct way. Also tried to key the particle rate. What is the correct way? When my meteor hits the ground, after like 50 frames or so i want the particles to stop emitting. What shall i do????

Harsh Chaturvedi said...

he bro please help want to see this tutorial but its no where on the net can u please help can u send me the link or sumthiing

chaturvediharsh007@yahoo.co.in

please mail me